Cardcaptor Sakura
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Ten-year-old Sakura opens a mysterious book in her father's study and accidentally lets loose the magical Clow Cards. As she lost them, it is her job to retrieve them, which involves finding each card and battling its magical personification. She is assisted by Keroberos (a.k.a., Kero-chan), the beast of the seal assigned to protect the cards, but who was unfortunately asleep when Sakura opened the Clow book. Kero-chan, who appears throughout most of the series rather like a cute animated plush toy, makes Sakura into the Cardcaptor and gives her the key of the seal which allows her to fight and capture the cards.
As CCS progresses, you begin to see a strange pattern of foreshadowing and dreams that lead to a rather interesting conclusion. Like in Magic Knight Rayearth, one of CLAMP's previous works, CCS is a new twist on an old genre.
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